OP 23 February, 2023 - 08:18 PM
Videos:
https://www.youtube.com/@RaiPREV
Full Update Log's
World Map
- Used 2D Map Texture.
- World Map Icon Indicator.
- World Map Zoom In & Out.
- World Map Marker Placement.
- World Multiple 2D Map Texture Partitions.
- World Map Icon Tooltip Indicator.
- World Map Object Indicator.
- World Map Location Name Indicator.
- World Map Teleport.
- World Map Un-discovered Area.
- World Map Discovered exp.
- World Map Mount Indicator.
- World Map Landscape layout Retriever.
- World Map Icon can Marked.
- World Map Movable using mouse
- World Map Not be movable when it max size
- Different World Map Marker On Place
- World Map Layer Marker and Icon Visibility
- World Map Marked Icon High Priority on zoom
- World Map Unlock and Overall Indicator.
- World Map Icon Interaction
- World Map Icon Reward Display
- World Map Marker Beam Color base on Marker Style
- World Map Marker Customizable Texture and Color.
- World Map Unlock or Lock Indicator.
- World Map Reward On Discover base on rarity.
- World Map Support Any Resolution for map scrolling.
- World Map Icon Scale UP & Down base on Zoom.
- Add Linear Zoom IN-OUT.
- World Map Record All unlockable.
- World Map ToolTip Background Support Image of the actor.
- World Map Loading Screen.
- World Map use Data Table Support for Easy customization.
- World Map ToolTip Reward Button for showing & Hidden.
- World Map Terrain Layout Data is now support Teleportation.
- World Map Marked Icon Screen Indicator.
- World Map Stamp into a Marker
- World Map Advance Marker System.
- World Map Dynamic Off-Screen Indicator
- World Map Fix Selected Click Texture Hide for Area, Waypoints & World Part.
- Update Marker Background style.
- World Map Icon Filter.
- World Map Disable Input on Unlocking Map Parts.
Mount Path finding
- Mount will find a way to reached it's target.
- Base on Spline Path.
- Update Movement on Calling.
- Adjust Movement scale how far or near to the target.
- Path Finding Obstacles Avoidance.
- Support & Improve Complex Object Avoidance.
Advanced Trail Component
- Use static mesh bone for trail name.
- Support different weapon via component class.
- Support 1 Trail + 3 layer VFX Effect like flare for fire.
- Customizable via component for changing VFX.
Push Object Mechanic
- Support 8 ways animation movement.
- Support 4 ways animation movement.
- Support single or more direction movement.
- Support different animation blend space.
- Fully customizable setting for need.
- Support hand I.K system.
- Support gravity fall object.
- Support fall rotation.
- Added grab UI animation widget.
- Added VFX Function on pulling or pushing.
- Added SFX on pulling or pushing.
- Added impact hit camera effect.
- Support 4 ways interactions.
Codex Bestiary Widget & Functionality
- New updated UI slot.
- Improved functionality.
- Optimize performance.
- New 3D live preview
- New text animation "Writer Effect"
- Improved clicked functionality.
- New customizable slider to control the rotation speed.
- New data table settings.
- Added dither AA material animation.
- Support scalable static mesh and skeletal to fit from the system.
- Support static mesh and skeletal mesh.
- Added new enum category for scaling
Bestiary Widget & Functionality
- New updated UI slot.
- Improved functionality.
- Optimize performance.
- New 3D live preview
- New text animation "Writer Effect"
- Improved clicked functionality.
- New customizable slider to control the rotation speed.
- New data table settings.
- Added dither AA material animation.
- Support scalable static mesh and skeletal to fit from the system.
- Support static mesh and skeletal mesh.
- Added new enum category for scaling
- Update weakness indicator.
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