14 January, 2021 - 06:20 AM
still works??
This post is by a banned member (moneymanjelly) - Unhide
14 January, 2021 - 10:51 AM
[font]will try this out thanks for the post[/font]
This post is by a banned member (solbreuxk1) - Unhide
20 January, 2021 - 01:18 AM
var config = {
wager: { value: 100, type: 'balance', label: 'Base bet' }, payout: { value: 2, type: 'multiplier', label: 'Coeff to wait for' }, // limit_script_balance: { // value: 100000, // type: 'balance', // label: 'Maximum lose' // } }; // https://mtihc.github.io/bustabit-script-simulator/ let wantedProfitInBits = config.wager.value / 100; let netProfit = 0; let baseList = []; let currentGamesPlayed = 0; let maxBet = 0; let balanceNeeded = 0; let wins = 0; let loses = 0; let currentlyPlaying = true; let SPLIT_INTO = 3; var MAX_LOSE = 0; var SESSION_NET_PROFIT = 0; var SESSION_MAX_BALANCE_NEEDED = 0; var ALL_GAMES = []; var SESSION_TIMES_ENTERED = 0; addLast50(); var SMALL_SESSION_NET_PROFIT = 0; // generateLastNGames(engine.history.first().hash, 100); function addLast50() { var LATEST_50_GAMES = engine.history.toArray(); // logTime(`LATEST_50 length ${LATEST_50_GAMES.length}`) for (let i = 0; i <= LATEST_50_GAMES.length - 1; i++) { ALL_GAMES.unshift(LATEST_50_GAMES[i].bust); } ALL_GAMES.push(engine.history.first().bust) for (var i = 0; i < ALL_GAMES.length - 1; i++) { // logTime(`id ${i} ${ALL_GAMES[i]}`); } } function getLastNWinPercentage(n, targetPayout) { let wins = 0; let loses = 0; let elements_used = 0 for (let i = ALL_GAMES.length - 1; i > -1 && i > ALL_GAMES.length - 1 - n; i--) { elements_used++; if (ALL_GAMES[i] < targetPayout) { loses++; } else { wins++; } } let percentage = (wins / elements_used) * 100 logTime(`L${elements_used} wins: ${percentage} %`); return percentage; } initScript(); function getCurrentBetLightGuide() { let currentMultiplier = 0; let currentBet = null; if (netProfit >= 0 && currentGamesPlayed > 0) { return currentBet; } if (baseList.length >= 2) { currentMultiplier = baseList[0] + baseList[baseList.length - 1]; currentBet = (currentMultiplier * config.wager.value); } else if (baseList.length === 1) { currentMultiplier = baseList[0]; currentBet = (currentMultiplier * config.wager.value) * 2; } else { currentMultiplier = null; } return currentBet; } function initScript() { logTime(`Starting in game ${engine.history.first().id}`); // Want to earn: ` + wantedProfitInBits + ' bits. Splliting into: ' + SPLIT_INTO); SESSION_TIMES_ENTERED += 1; // let wanted_statistics = [800, 700, 600, 500, 400, 300, 200, 150, 100, 50, 40, 30, 20, 10]; // wanted_statistics.forEach(function (element) { // getLastNWinPercentage(element, 2); // }) logTime('------------------------------------------------') // TO DO: Uncomment // for (let i = 1; i <= SPLIT_INTO; i++) { // baseList.push(Math.round(wantedProfitInBits / SPLIT_INTO) * 100) // } baseList = [1, 2, 3]; netProfit = 0; currentGamesPlayed = 0; maxBet = 0; balanceNeeded = 0; wins = 0; loses = 0; currentlyPlaying = true; SMALL_SESSION_NET_PROFIT = 0; } // Try to bet immediately when script starts if (engine.gameState === "GAME_STARTING") { makeBet(); } engine.on('GAME_STARTING', onGameStarted); engine.on('GAME_ENDED', onGameEnded); function onGameStarted() { if (!currentlyPlaying) { initScript(); } let currentBet = getCurrentBetLightGuide(); if (!currentBet) { currentlyPlaying = false; printEndStatus(); // engine.on('GAME_STARTING', function(){}); initScript(); } makeBet(); } function onGameEnded() { ALL_GAMES.push(engine.history.first().bust); let lastGame = engine.history.first(); // If we wagered, it means we played if (!lastGame.wager) { return; } let lastBet = getCurrentBetLightGuide(); if (lastGame.cashedAt) { let profit = Math.round(((lastBet * config.payout.value) - lastBet) / 100); netProfit += profit; SESSION_NET_PROFIT += profit; SMALL_SESSION_NET_PROFIT += profit logTime(`Won ${profit} bits`); if (baseList.length > 1) { baseList.splice(baseList.length - 1, 1); } baseList.splice(0, 1); wins += 1; } else { var lost = lastBet / 100; logTime(`Lost ${lost} bits`); netProfit -= lost; SESSION_NET_PROFIT -= lost; baseList.push(lastBet / config.wager.value); loses += 1; } currentGamesPlayed += 1; // logTime(`Net profit: ${netProfit} Current bet: ${getCurrentBetLightGuide() / 100}`); let currentBalanceNeeded = netProfit + ((getCurrentBetLightGuide() / 100) * -1); if (currentBalanceNeeded < balanceNeeded) { balanceNeeded = currentBalanceNeeded; } if (currentBalanceNeeded < SESSION_MAX_BALANCE_NEEDED) { SESSION_MAX_BALANCE_NEEDED = currentBalanceNeeded; } logTime('Net profit: ' + netProfit + ' bits. Left to play: ' + baseList.length); } function printEndStatus() { logTime(`Game ended id: ${engine.history.first().id}. Played: ` + currentGamesPlayed + ' Net profit: ' + netProfit + ' bits. Balance needed: ' + balanceNeeded * -1 + ' bits Max bet: ' + maxBet / 100 + ' bits. Wins: ' + (wins / (wins + loses) * 100) + ' % Loses: ' + (loses / (wins + loses) * 100) + ' %'); logTime(`SESSION NET PROFIT ${SESSION_NET_PROFIT} bits, SESSION MAX BALANCE NEEDED ${SESSION_MAX_BALANCE_NEEDED} bits, SESSION TIMES ENTERED ${SESSION_TIMES_ENTERED}`) } function makeBet() { let currentBet = getCurrentBetLightGuide(); if (!currentBet) { printEndStatus(); return; } engine.bet(currentBet, config.payout.value); if (currentBet > maxBet) { maxBet = currentBet; } logTime('betting ' + Math.round(currentBet / 100) + ' on ' + config.payout.value + ' x'); } function logTime(msg) { let today = new Date(); let calendarDate = `${today.getDate()}-${today.getMonth() + 1}-${today.getFullYear()}`; let now = `${today.getHours()}:${today.getMinutes()}:${today.getSeconds()}`; log(`${now} ${msg}`); }
This post is by a banned member (shanika125) - Unhide
23 January, 2021 - 04:03 AM
fgsdfer fbwdgwe efrgwegw
|
Create an account or sign in to comment | ||
You need to be a member in order to leave a comment | ||
Create an account
Sign up for a new account in our community. It's easy!
|
or |
Sign in
Already have an account? Sign in here.
|